Strategizing with others provides gameplay diversity, replayability and engagement. "No One Fights Alone" takes on new meaning as players can complete the entire single player campaign with up to four players online or two players via split-screen (both online and offline). An all new depth of WWII-era combat variety, from the tactics and weapons to the unique and varying locations that traverse the ruins of Western Europe all the way to the harsh, wetlands of Imperial Japan, immerses gamers into an adrenaline-filled, epic struggle. Marine or Russian conscript across a variety of European and Pacific infantry, vehicle and airborne missions. The single player campaign includes thirteen hidden "death cards", denoted by playing cards attached to makeshift war graves.Game Description Call of Duty: World at War forces players to survive the final climactic days of a world at war to thwart the advance of Axis powers on multiple fronts from Europe to the Pacific – delivering the hallmark Call of Duty cinematic intensity on a worldwide scale. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player in deciding whether to flee or throw it back at the enemy.
If the character stays out of fire, the character can recover. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there are no armor or health powerups. Ī character can be positioned in one of three stances: standing, crouching, or prone each affecting the character's rate of movement, accuracy, and stealth. Players can also find weapons with additional attachments, including guns equipped with rifle grenades, telescopic sights, and bayonets. Weapons and ammo from fallen foes or friendlies can be picked up to replace weapons in a player's arsenal. The player gains access to these over the course of the game, but may only carry up to two weapons in addition to hand grenades. The game's return to World War II-era warfare reintroduces weapons and technology that have been seen in other games in the Call of Duty franchise, including the Thompson submachine gun, the M1 Garand Rifle, the Mosin–Nagant rifle, and the Panzerschreck anti-tank rocket launcher. The Zapper, or Wii Remote and Nunchuk, can be used to aim at targets to fire at them and simulate marksmanship. When playing the Wii version of the game, instead of using a normal controller,such as the ones used by the Xbox 360 and the PlayStation 3, an optional gun-like expansion controller known as the Wii Zapper can be used. They help during the game's missions by providing cover fire, shooting down enemies, and clearing rooms for entry. Players fight alongside AI-controlled teammates.
The gameplay of World at War shares several features with previous iterations of the franchise. The game is also open-ended, giving the player multiple ways to complete objectives. Overview World at War is a game in the Call of Duty series, and features a more mature theme than its previous installments. The game is based on an enhanced version of the Call of Duty 4: Modern Warfare game engine developed by Infinity Ward with increased development on audio and visual effects.
CALL OF DUTY WORLD AT WAR COMPRESSED WINDOWS
A Windows Mobileversion was also made available by Glu Mobileand different storyline versions for the Nintendo DS and PlayStation 2 were also produced, but remain in the World War II setting. The game was released in North America on November 11, 2008, and in Europeon November 14, 2008. It is generally considered to be the fifth mainstream game of the Call of Duty series and returns the setting to World War II. Call of Duty: World at War is a 2008 first-person shooter video game developed by Treyarch and published by Activision Blizzard for PC, PlayStation 3, Wii, and Xbox 360.